martes, 4 de enero de 2011
Happy new year!
miércoles, 24 de noviembre de 2010
Uncharted is so screwed!

WTF?!
http://kotaku.com/5698269/mark-wahlberg-will-be-nathan-drake-deniro-could-be-drakes-dad
Max Payne was probably the worst movie I watched in the last two years (my wife even fell asleep during the first act). When you think of Mark Wahlberg, "likeable" and "funny" are not the first adjectives that come to your mind.
I have nothing else to say about this. I'm depressed.
sábado, 20 de noviembre de 2010
The Call of Duty school of writing

Call of Duty: Black Ops was released last week. Many streets here in Frankfurt are filled with ads showing a guy with two guns, one of them called Sally. I'm not going to play it yet because I don't have too much money right now and the UK release is a bit overpriced, so I'll have to wait until it's cheaper. But I realized that I never played Treyarch's 2006 game Call of Duty III because then I was only a PC gamer and this was a console exclusive. So now it's a good time for me to catch up...
A few days ago, Jeffrey Yohalem (an Assassin's Creed: Brotherhood writer) said in a Spanish interview that "the game mechanics are always more important than the script". Then, amazingly, he mentioned Prince of Persia: The Sands of Time as the main influence for his work. But as Ben Croshaw cleverly observed, PoP: TSoT is one of the best games ever made and is miles beyond its sequels even when the second and the third game have substantially better combat and overall gameplay. Why is that? Because TSoT has an amazing script.
So I've been playing for a couple of days the infamous Call of Duty III, who earned Treyarch the unfair reputation for doing the "bad" Call of Duty games. It has -*sigh*- decent mechanics, but no script whatsoever. Just "go there and shoot the bad guys" all the time, with the odd vehicle section here and there for a change of pace.
I guess after making this game somebody realized that they needed scripts for the Call of Duty games to make them less boring. So, starting with Call of Duty 4: Modern Warfare, it looks like they decided that they had to blow our minds. I mean, literally. So then it was like this (total SPOILERS follow):
CALL OF DUTY 4: MODERN WARFARE:
"At the beginning of the game, you go in a car with the bad guys, they take you to a main villain and he shoots you in the head."
"So, how can we top that?"
"Then you go in a helicopter with the good guys, you run away from the same main villain, and then he... er, he throws an atomic bomb on you."
"That's so f***ing cool! After this, nobody will want to play a Medal of Honor game ever again..."
WORLD AT WAR:
"So, you've seen Call of Duty 4... Any ideas?"
"Nazi zombies?"
MODERN WARFARE 2:
"They really loved the atomic bomb bit. Now, give me something really shocking."
"You go and... shoot civilians with the bad guys, but then they shoot you in the head.""That's so clever. And so original! So, how can we top that?"
"Er... Well, the good guy is... a main villain... and he shoots you... and then he pours gasoline on you..."
"You are a f***ing genius! We have GOTY material in our hands!"
BLACK OPS:
"So we have to top Modern Warfare or we are dead... Ideas?"
"Well, you go and shoot Fidel Castro in the head."
(Silence.)
"Only that... it wasn't him."
"That's... genius! Amazing! Modern Warfare, you are so screwed after this! So, how can we top that?"
"Well, after that, you... shoot... Kennedy."
(Silence.)
"Only that... well, you don't really shoot him. But they make you think that you shot him."
"Polish those Oscars! I mean, maybe there are no video game Oscars, but we're all going to be rich!"
So, here's the Call of Duty school of writing. Here's a good lesson for game designers all around the globe.
viernes, 12 de noviembre de 2010
Kane & Lynch 2 - Dog Days

jueves, 4 de noviembre de 2010
Xbox exclusivity?
Now in 2002, it was strictly multiplayer gaming. Now we get those Call of Duty map packs before anybody else does. We’ve got Gears and Halo, of course, as exclusives. We continue to get exclusives on the service as well. And we’ve gone from 400,000 members in our first year to 25 million.
Well, if I were an Xbox player, I wouldn't think "oh, I love these games but I don't want anyone else to play them". That would be selfish and stupid. But Microsoft is paying millions to developers so they don't sell PS3 versions. Do Xbox players get any real benefit from this? No. Microsoft does.
Also, an Xbox player has Gears of War and Halo. Microsoft could easily release Halo for PS3, but they don't want to, because it's all about strengthening the Xbox brand and hurting the competition. Does that benefit Xbox players at all? No. That's only good for Microsoft.
If Microsoft is the one reaping the benefits, why should the players pay for all that exclusivity nonsense? Are you kidding me?
miércoles, 27 de octubre de 2010
Playstation loyalty?
Well,
The tiers earn members access to mostly digital rewards, like exclusive PSN avatars that display member status in the program, dynamic themes and PlayStation Home content.
Avatars, dynamic themes and PlayStation Home content? The stuff you can keep if you terminate your PlayStation Plus subscription because nobody really wants it and it's kind of worthless?
You can count me the f*** out.
jueves, 23 de septiembre de 2010
Nerdrage: The Backlash
I've read some great comments in RPS, but in this case comparatively few users have stopped to think about this in a calm manner. One of them named "Kurina" wrote this opinion. I couldn't agree more:
I am definitely not a fan of the actions they have taken, temporarily closing down their website and leaving a cryptic message. It was not the smartest move, and has brought them some bad PR that they really do not need.
On that note though, I believe people are also overreacting to some degree. While access to the service was suspended, the website also clearly stated that games would be able to be downloaded again this Thursday. This was never in question or hinted at by cryptic statements. Games and accounts were not lost, and everyone would still be able to claim titles they purchased in the past.
This does bring to light how fragile our dependence on these services are though. All it takes is one problem, decision, or marketing stunt to impede our access to games. I hope many people are beginning to realize how they truly are putting all their eggs in one basket, by focusing on services such as Steam. The interesting part being, at least with GOG, their stunts do not prevent you from playing downloaded and archived games. If another service did this, good luck reinstalling and accessing them in the future.
While I do not appreciate the stunt, this will not prevent me from purchasing GOG titles in the future, solely for the fact that I know I can back them up and play games indefinitely regardless of what happens to the company itself.