Mostrando entradas con la etiqueta DRM insanity. Mostrar todas las entradas
Mostrando entradas con la etiqueta DRM insanity. Mostrar todas las entradas

sábado, 20 de noviembre de 2010

The Call of Duty school of writing



Call of Duty: Black Ops was released last week. Many streets here in Frankfurt are filled with ads showing a guy with two guns, one of them called Sally. I'm not going to play it yet because I don't have too much money right now and the UK release is a bit overpriced, so I'll have to wait until it's cheaper. But I realized that I never played Treyarch's 2006 game Call of Duty III because then I was only a PC gamer and this was a console exclusive. So now it's a good time for me to catch up...



A few days ago, Jeffrey Yohalem (an Assassin's Creed: Brotherhood writer) said in a Spanish interview that "the game mechanics are always more important than the script". Then, amazingly, he mentioned Prince of Persia: The Sands of Time as the main influence for his work. But as Ben Croshaw cleverly observed, PoP: TSoT is one of the best games ever made and is miles beyond its sequels even when the second and the third game have substantially better combat and overall gameplay. Why is that? Because TSoT has an amazing script.

So I've been playing for a couple of days the infamous Call of Duty III, who earned Treyarch the unfair reputation for doing the "bad" Call of Duty games. It has -*sigh*- decent mechanics, but no script whatsoever. Just "go there and shoot the bad guys" all the time, with the odd vehicle section here and there for a change of pace.

I guess after making this game somebody realized that they needed scripts for the Call of Duty games to make them less boring. So, starting with Call of Duty 4: Modern Warfare, it looks like they decided that they had to blow our minds. I mean, literally. So then it was like this (total SPOILERS follow):


CALL OF DUTY 4: MODERN WARFARE:


"At the beginning of the game, you go in a car with the bad guys, they take you to a main villain and he shoots you in the head."


"So, how can we top that?"


"Then you go in a helicopter with the good guys, you run away from the same main villain, and then he... er, he throws an atomic bomb on you."


"That's so f***ing cool! After this, nobody will want to play a Medal of Honor game ever again..."



WORLD AT WAR:

"So, you've seen Call of Duty 4... Any ideas?"

"Nazi zombies?"





MODERN WARFARE 2:

"They really loved the atomic bomb bit. Now, give me something really shocking."

"You go and... shoot civilians with the bad guys, but then they shoot you in the head."


"That's so clever. And so original! So, how can we top that?"


"Er... Well, the good guy is... a main villain... and he shoots you... and then he pours gasoline on you..."


"You are a f***ing genius! We have GOTY material in our hands!"



BLACK OPS:


"So we have to top Modern Warfare or we are dead... Ideas?"


"Well, you go and shoot Fidel Castro in the head."


(Silence.)


"Only that... it wasn't him."


"That's... genius! Amazing! Modern Warfare, you are so screwed after this! So, how can we top that?"


"Well, after that, you... shoot... Kennedy."


(Silence.)


"Only that... well, you don't really shoot him. But they make you think that you shot him."


"Polish those Oscars! I mean, maybe there are no video game Oscars, but we're all going to be rich!"





So, here's the Call of Duty school of writing. Here's a good lesson for game designers all around the globe.

jueves, 23 de septiembre de 2010

Nerdrage: The Backlash

So GOG is back in business. Back to normal, I guess. But now a lot of users are aware of the fragility of downloadable games. After this ill-advised PR strunt, a lot of fans have now become haters, stating that they won't buy anything from them ever again because they feel betrayed. Yes, it was not nice, but I think they are overreacting, because we only lost access to downloads for a few days, and some trust. The games are still there, no-DRM and all.

I've read some great comments in RPS, but in this case comparatively few users have stopped to think about this in a calm manner. One of them named "Kurina" wrote this opinion. I couldn't agree more:

I am definitely not a fan of the actions they have taken, temporarily closing down their website and leaving a cryptic message. It was not the smartest move, and has brought them some bad PR that they really do not need.

On that note though, I believe people are also overreacting to some degree. While access to the service was suspended, the website also clearly stated that games would be able to be downloaded again this Thursday. This was never in question or hinted at by cryptic statements. Games and accounts were not lost, and everyone would still be able to claim titles they purchased in the past.

This does bring to light how fragile our dependence on these services are though. All it takes is one problem, decision, or marketing stunt to impede our access to games. I hope many people are beginning to realize how they truly are putting all their eggs in one basket, by focusing on services such as Steam. The interesting part being, at least with GOG, their stunts do not prevent you from playing downloaded and archived games. If another service did this, good luck reinstalling and accessing them in the future.

While I do not appreciate the stunt, this will not prevent me from purchasing GOG titles in the future, solely for the fact that I know I can back them up and play games indefinitely regardless of what happens to the company itself.

lunes, 20 de septiembre de 2010

I knew this would happen...


...but this was much sooner than I expected.

GOG is down. I repeat, GOG is down.

I knew about the risks of spending money to buy non-physical games, and I wrote about them. But I never expected something like this to happen so soon, and I never expected it to happen to GOG. I trusted them. Many people trusted them, because they seemed to care about customers, and they were so nice... This shows the main issue against digital purchases: you are just "renting" the games and they could take them away from you unexpectedly.

This is just bad, any way you look at it. Some customers say "oh, but you should keep backups for your games", but then again:

-If I wanted to do that, I wouldn't buy digital games in the first place, I'd buy discs with nice cover art and goodies.
-I own 150+ games on GOG. How long would it take to download all those games, and where do I put them? Should I buy a couple of hard disk drives just for them? And hard disks fail after a while, you know.

We are now waiting to see if this is just a really stupid PR stunt for the end of the Beta stage or something, but nobody is OK with this. The trust is gone. We've been warned about the risks, and many people will think twice about buying digital next time.

viernes, 27 de agosto de 2010

'Please pay us as much as you can!'

One of the latest, most disturbing trends is to lock away some functions of the game if you buy an used copy. Publishers are getting bolder every day, so now a THQ employee has even said that buying second hand games is "cheating". They want people to pay $60 for every game.

Well, they still don't understand that some people will never pay $60 for a game. I know I never do: I wait until they they hit the bargain bin and cost 15 € (about $20) before buying anything. Anyway, for many people the basic economics for the current way of making second-hand games available is this: a kid pays $60 for a game, finds out that he doesn't like the game for whatever reason, sells it back, and then he buys another one. Do you see a pattern? If he can't sell the game, the chain is broken. A game sale disappears. Furthermore, he'll never buy the game in the first place because he knows that if he doesn't like the game for some reason, he'll be screwed. In the "best case scenario" for the games industry, he'll wait until the game costs $20-25 like I do.

Is it so hard to understand why this "preventing used games sales" will only bring harm to everyone? Also, it doesn't make any sense and goes against what we've been doing for centuries. Just imagine that you go and buy an used car from some guy. You sign the contract, the seller hands you the keys for the car... and then he says, "oh, there's one more thing. The "extra storage function" is only available for first-time buyers. That means that you should go to your nearest Ford dealership and pay them $3,000 to get the trunk key."

Can you see yourself in that situation? And can you imagine doing anything else than punching the seller's face straight away?

jueves, 24 de junio de 2010

Sony, you won't get my money this time

You've probably heard about Playstation Plus. For 50€/50$ a year, you get very big demos (or "full game trials", but they are still demos, right?) and lots of games:

As a member you can expect to get your hands on at least four games a month at no extra charge. Each month there will be a selection of one PSN game, two minis and one PS one classics available on PlayStation Store for you to download. You also get premium avatars and dynamic themes each month, many of which are exclusive to members.

Whaaat??? I'm sold! No, but wait, because there's a catch... You only have access to all those games as long as you subscribe. The day you stop paying the service, you lose them all (except for special offers like the downloadable version of Little Big Planet)

So your they are not really "free" games, and you are paying to keep them for a limited time. They don't use that word, but you will be renting those games. (So, if during your Playstation Plus subscription there's a special offer to buy them cheap, can you still buy them or you are stuck with this rental?) That is one of the things I hate about this current generation of digital downloads: you don't want to think about it too much, but you know that sooner or later the service will be discontinued and you won't be able to download the stuff you paid good money for anymore. So my beautiful list of games from Steam will be gone, just like that... But at least you accept that as something that will happen in the distant future. In this case, "your" games are like hostages being held by Sony, and if you ever get tired of this service, Sony will say to you "if you ever want to see your loved games alive, you have to pay the ransom!". Are you prepared to give up all the games you've collected during your time as a Playstation Plus subscriber?

I was prepared to be a day-one customer because I thought I would keep all those games. But now I'm not going to join in, even if they promise me a downloadable version of Uncharted 2 with a personalized welcome message from Nolan North... unless they change their mind so I get to keep the games. Maybe if we all rejected this system, Sony would get the message. Otherwise, they will understand that most customers see this rental as an acceptable service, and others will copy it in the same way many publishers are already copying EA's nasty Project $10, including (naturally!) giants like the evil Ubisoft, THQ, and even Sony itself!

Playstation Plus is not that great. The only "big thing" about it would be cross-game chat, and that's not even a launch-day feature (I'm sure they will offer it in the future, though). So my advice is, buy the games you want from the Playstation Store, and forget about paying to have a taste of games you'll still have to buy. Otherwise, you'll be helping to move the games industry in the wrong direction.


lunes, 24 de mayo de 2010

They thought nobody would notice




Have you heard about the Max Payne 2 launch file fiasco? It's funny how Rockstar, a company that really, really hates piracy (just listen to the radio in GTA IV... They hate pirates as much as republicans!) finds it much easier to use the cracked files from pirates than to create their own no-cd files.


Well, I don't know if there's any relation, but last week I decided to install Manhunt. I want to get to the end of that game! (I've tried twice, but I got bored every time...) After that, I didn't try to play for a few days, and when I did, I was surprised to find that Steam re-downloaded the launch file for this already old (and probably no longer updated) game.


So... what do you think about this? Are they replacing the .exe files for their other games because they are also cracked by pirates, just in case they are, or what? I don't know what to think.

UPDATE: The plot thickens! More Rockstar games are having autoupdate issues!

To be frank, I didn't mind about the Myth launch file, but I do mind about my games not working properly. What is happening now is for me the PR disaster, not the original "problem".

miércoles, 28 de abril de 2010

DRM insanity: The lifetime limit

The DRM nightmare is just starting. You just can't buy games anymore: you rent them. Last week I was going to buy the nice downloadable Final Fight port, but I found a disturbing message in the game description offered through the Spanish Playstation Store: You are limited to download this game in 5 PS3 systems. WHAAAT?!! So there's a limit imposed on me. I call that "renting", not buying, folks. So I had to buy the game using my USA PSN account, because they didn't show any message saying that (or I hope I haven't missed it). But then I found out: it's crippled anyway. (UPDATE: Since I bought the game, they updated the description to let you know that the same stupid limitations apply in the good old USA. Just be amazed at how complicated it is: "One time fee for download or use solely by the purchasing PSN account on up to five PS3 units, with no more than one activated PS3 unit within a 24 hour period. Content may not be used by any other account. If you do not wish to accept all those terms, do not purchase this item.")

And with the same really stupid DRM that made a lot of people hate Ubisoft, no less! So you thought you were safe because you owned a console? Think again! At this point in history, April 2010, no internet connection is constant . Is it that difficult to understand?

So, OK, let's say that I go with that stupidity. As you say, I'll "buy" my games for 5 consoles or computers. Let's say I buy now another console and I start buying games with a 5 system limit, I don't care. What would happen if Sony decided that I'm not allowed to buy any additional PS3 consoles? That would be absurd, right?

Well, think again. Apple is doing exactly that.

You probably are wondering, "why would anyone want to buy six iPads, or even just one?". Well, consumers are free to do whatever they want. Or, I should say, they were. Do you realize that paying customers are being manhandled in a way never seen before? We are going down a road that ends with us getting screwed.

Someone has to put a stop to that. So, I say, please stop buying anything with any form of DRM. There are alternatives to everything. If you want to play Assassin's Creed II, buy the console version. If you want to buy Final Fight... Well, why would Capcom even want to protect Final Fight from pirates now? Just everybody has been playing it for free using MAME for years!!!

Seriously, companies putting DRM in their products are just screwing everybody, themselves included. Please stop that. Please.