One of the latest, most disturbing trends is to lock away some functions of the game if you buy an used copy. Publishers are getting bolder every day, so now a THQ employee has even said that buying second hand games is "cheating". They want people to pay $60 for every game.
Well, they still don't understand that some people will never pay $60 for a game. I know I never do: I wait until they they hit the bargain bin and cost 15 € (about $20) before buying anything. Anyway, for many people the basic economics for the current way of making second-hand games available is this: a kid pays $60 for a game, finds out that he doesn't like the game for whatever reason, sells it back, and then he buys another one. Do you see a pattern? If he can't sell the game, the chain is broken. A game sale disappears. Furthermore, he'll never buy the game in the first place because he knows that if he doesn't like the game for some reason, he'll be screwed. In the "best case scenario" for the games industry, he'll wait until the game costs $20-25 like I do.
Is it so hard to understand why this "preventing used games sales" will only bring harm to everyone? Also, it doesn't make any sense and goes against what we've been doing for centuries. Just imagine that you go and buy an used car from some guy. You sign the contract, the seller hands you the keys for the car... and then he says, "oh, there's one more thing. The "extra storage function" is only available for first-time buyers. That means that you should go to your nearest Ford dealership and pay them $3,000 to get the trunk key."
Can you see yourself in that situation? And can you imagine doing anything else than punching the seller's face straight away?
viernes, 27 de agosto de 2010
'Please pay us as much as you can!'
Etiquetas:
antifeatures,
DRM insanity,
infuriating,
rant,
rental,
stupidity,
violence
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