According to the reviews, Painkiller: Resurrection really sucks. And not in the "this kind of game gets old really fast" way like Dreamkiller, but in the "this game isn't even finished!" way.
Today, a major update has been released on Steam. It's good to know that the developers haven't just let the game die already, but is it even fixable? The list of changes is presented in a way that makes clear that the developers know how badly the game sucks:
-New AI System blending the direct approach used now and a sophisticated way-point system. In most areas, Monsters can not only chase you through complex architecture, you`ll also see them taking different ways in order to outrun you, and sometimes even retreat and trying to get into your back. (They basically admit that the enemies are dumb idiots that charge against you following a straight line and then get stuck in any object they find.)
-Better Char models / animations: Our 3D Artist gave another shots at the new monsters and improved some of them. (This sounds like "We are so sorry he didn't know what he was doing, but he'll do better next time, we promise!" Any other company would just fire the guy.)
-In-game MP hosting reactivated (dedicated server not needed anymore) (So they realized NOBODY would set up a dedicated server for this!)
-Competitive MP crash-fixed and tweaked (Dropped weapons look, jumping walls, etc.) (Bug fixes! Great!)
-Co-op for up to 8 (if you like madness, even 16) players (although 2-4 is the best number to try) and with up to 50 monsters at once to fight them as team (Co-op! Yay!)
-New maps and some new surprises in the levels themselves are on their way too. (The game is better now, we promise!)
So here you are. I don't know if I'm going to try the game now, but it's good to know that at least they are trying.
Mostrando entradas con la etiqueta Painkiller. Mostrar todas las entradas
Mostrando entradas con la etiqueta Painkiller. Mostrar todas las entradas
martes, 26 de enero de 2010
martes, 15 de diciembre de 2009
Dreamkiller cañí
Atchon Burike!
I finished the game in one afternoon. It's a decent Doom-inspired FPS if you'd like to play a budget game from 2004. Yes, I know it came out this year.
I finished the game in one afternoon. It's a decent Doom-inspired FPS if you'd like to play a budget game from 2004. Yes, I know it came out this year.
Etiquetas:
bizarre,
Dreamkiller,
El Cheapo,
FPS,
Painkiller
viernes, 16 de octubre de 2009
Never buy a piece of crap!
Hi SuperViv!
So we all agree. Never buy an Acer laptop! You can quote me if you want! :D Next time I'll probably buy a Toshiba.
I also get bored with the Minesweeper. It's fun, but just for ten minutes. But I love Picross, which is basically the same thing but with a point, because after every puzzle you get an image with a funny animation. It's my favourite DS game so far. Well, or it was until I knew Rhythm Paradise! (wink, wink!)
But if you tried the Wii version... Well, it follows the same template as the other versions, but in fact it's a different game. It reminds me of what Ubisoft did with Splinter Cell: Double Agent. With almost the same script and dialogues, they created two different games. I played the Wii version of SCDA and I really enjoyed it, and I was surprised to read reviews saying that "the changes to the Splinter Cell formula were disappointing". They were referring to the "bigger" versions, because the Wii game looks and feels exactly like the previous titles, so I bought the PS3 version to check what they complained about. I still haven't tried it, though.
See you soon!
- Danda
Hi JR!
There's also a new Painkiller-like game in town: Dreamkiller. It's intended as a "spiritual successor" (the title makes it very obvious), but there's a catch: it was developed by the same people who... developed the sequel that nobody liked. Bummer! Of course, the reviews are not very favorable. Well, I wasn't going to buy it anyway...
There are other new releases this week. We have Brütal Legend, which looks promising, but we'll see. Oh, and next week we have Borderlands. This doesn't look as good. I don't mean its look, because I like cell shading (I was one of the only ten people who liked Ubisoft's shooter XIII). No, I'm more worried about it's mechanichs. If I'm playing any FPS, I like being able to kill someone with a single headshot. Here, everybody has "health bars" floating above their heads, and I've seen some videos where you laboriously chip away the enemies' health emptying magazine after magazine on them. How stupid! But I'm being unfair, because I'm judging it as an FPS, when it's actually a "dungeon crawler" RPG in disguise. When you kill enemies, they will drop weapons with random statistics. That's something I don't like in Guild Wars and similar games: you have to check all the weapons left after you kill someone to see if it's slightly better than yours. After a while playing GW, I stopped checking or caring.
Now I'm looking forward to playing Uncharted 2. The buzz is really good about this one!
Etiquetas:
Acer,
Borderlands,
Gearbox,
Ghostbusters,
Guild Wars,
Painkiller,
Splinter Cell,
Uncharted
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