Mostrando entradas con la etiqueta Mass Effect. Mostrar todas las entradas
Mostrando entradas con la etiqueta Mass Effect. Mostrar todas las entradas

martes, 1 de junio de 2010

Alpha Protocol - A review (kind of)



WHAT I THINK (This review has two parts. Go to the end of this entry to jump straight to what players think)

This is not just a review. This is a defense.



Alpha Protocol is a great game. Professional troll Jim Sterling from Destructoid has decided to wage a war against it to see if the internet follows his lead. But he is wrong.

Let's be serious for a minute. Sterling claims that AP is a 2/10 game. Really?

If you read from an alleged former Obsidian worker that the game was mismanaged by Chris Parker, even if that happened to be true, it wouldn't mean that AP is a waste of your time. It may be just the opposite, depending on your tastes. This is not an AAA game that you have to like. This is a game that may interest you if your favourite games are Deus Ex and Vampire: Bloodlines.

What is wrong with this game, then? A lot of people say that AP doesn't offer great shooting and a great cover system. But, you know, GTA IV didn't either. It didn't matter because the game was cool. AP is not a shooting game. It's an RPG game with shooting.

Other people say that it's crippled with bugs (if "I don't like what they did here" or "sometimes the menu takes too long to appear" can be considered game-killing bugs). Well, in my two playthroughs I didn't find a single bug. My game never crashed, and I didn't find any weird stuff like the things that players around the world are finding in Red Dead Redemption (I'm sorry if I'm picking too much on Rockstar's stuff). I think they are prejudiced against Obsidian because of their previous games, and now "Obsidian = buggy games" is another internet meme.

About the mini-games? During the first hacking mini-game I was completely lost. But it was my fault. After that, the mini-games were fair enough. But, of course, you need to spend some points in your tech skill so they don't become a nightmare later. Same with the shooting: some reviewers/players automatically assumed the shooting was abysmal because it felt so imprecise at first. (Have you played Deus Ex lately? You couldn't hit anyone at first)

Maybe my positive opinion comes from the fact that I chose to play first the game without shooting anyone. Yes, it's possible to play this in that way. If you do that, it plays basically like Splinter Cell (why nobody hasn't declared this game a "Splinter Cell rip-off" yet?), . A couple of weeks ago I decided to try the "big" version of Splinter Cell: Double Agent (I had played the alternate "small" version using my Wii), and the whole thing is almost unplayable, either on PC or on PS3 (I own both versions). This isn't mentioned in most reviews (maybe because they played it on Xbox 360 and it didn't suck there?), but that was a mess. AP is alright.

(A brief aside (mild spoilers): It's possible to finish the game without killing anyone, with two exceptions: you throw somebody off a bridge in a cutscene and he's ran over -this is listed as "death by collateral damage" in your statistics-, and there's a boss battle against a main character who is placed in a tower that you can't reach to subdue him with martial arts. This is intended by design, because if you follow the story closely you will hear about his father, a senator, who is probably intended as a future villain if a sequel is made.)

Before you say "oh, but I want to shoot people!" I'll say that after finishing the game I started another playthrough allowing myself to shoot just everybody, and it still feels OK. The shooting in all the Splinter Cell games previous to SC Conviction was worse! I can only assume that in 2010 players are now expecting Call of Duty production values in every single game.

The music is OK but nothing special. The main theme is a blatant "James Bond Theme" rip-off, so bad that it makes you wonder how it got approved (maybe Chris Parker really liked it). Shockingly enough, there are no themes by Alexander Brandon (main composer from Deus Ex) listed in the credits, though he allegedly contributed music and audio. He left Obsidian after working in this project, like Allen Kerry, the lead character artist. (Was Parker as unreasonable as that anonymous guy said?).

Now, for the good stuff. Despite all the criticism directed at the graphics because they could look much better, the character design is actually great (every main character is instantly identifiable), and unusually for a game made with the Unreal Engine, here people don't look like action figures.

And then, the story. Well, even Jeff Gertsmann, not a forgiving reviewer, admits that the story is so good that it makes up for the less-than-stellar shooting: "There are parts of Alpha Protocol that I feel are totally amazing and absolutely worth seeing, but you'll have to trudge through a lot of very disappointing stuff just to see it."

While it's true that Mike Thorton is a bit on the bland side and not a classic character (even the name -or alias- doesn't have a ring to it), other characters are. Mina Tang is very likeable as your main 'handler', and Nolan North, usually overused as a Nathan Drake sound-alike, breathes life in the likeably psycho Steven "Don't call me Steve" Heck.

And the freedom. Oh, the freedom. There's no other game like this. When you play it a second game, you see how every decision changes everything. Other games make the script ambiguous to avoid facing the consequences of what you did, but here it's taken to its full extent, with voice over recorded for any possibility. And the game is not linear! You can visit any of the three main locations in any order, so if you go to China after you go to the two previous locations your character complains because the two previous safehouses were really nice and now you are supposed to live in a dirty apartment. In my second playthrough, I went to China first, so he just said "This place is a dump!".

You really feel like you can shape what happens around you. It will not be the same at all if you try to say something flirty to a girl when she likes you and when she hates you. Your reputation is not just a statistic: it really changes how other people treat you. This is just amazing, and you wonder why other games don't do it.

And then you realize why: because people will tear you apart if you use up your resources trying to let you be free instead of having great shooting.


If what I said make it sound at least interesting, go play this game. If you still aren't convinced, keep reading and listen to what other players thought.


WHAT PLAYERS THINK


I recommend to go to this post in Rock, Paper, Shotgun and read the comments left by users. Many of them acknowledge that the game grows on you and that it's a great experience. Here's a sample of what some players think:


"The Sombrero Kid": "if this had come out before Dragon Age and Heavy Rain it'd've been universally praised and a masterpiece of non-linearity despite it's lack of polish."

"Ihzr": "Alpha Protocol is amazing. If you'd put it next to Mass Effect, it would be the same sort of comparison like between Stalker and Crysis: big budget polished shiny sparkly mainstream mediocrity versus... something else. A pretty amazing something else."

"Mitza": "It's a strange game, but it's really enjoyable. All the extremely negative reviews I've read are an absolute shame. This is the kind of game that deserves a sequel, because they could fix the major flaws and refine&improve the rest of the game."


"jaheira": "Just played AP for another three hours and it's getting better and better. Stealth works great. Amazing silenced pistol action. Some of the best dialogues I've experienced. Might be game of the year so far for me."

"Javier-de-Ass": "loved this game. (...) I've read some impressions from across the net, especially Americans seem to despise this game, and I simply can't relate to any of the criticisms. Not to the shotting [sic] complaints, not to AI complaints, not to general jank complaints (...). I didn't come across any big bugs in the game."

"Mercurial": "By modern standards to a modern audience this game is flawed.

However, look past all that and it's a real gem. The comparisons to Deus Ex and Bloodlines (sans bugs for me at least) aren't blowing smoke, the more I play it the more I see the similarities."

"BL": "Probably the best in any action-RPG ever made, in the history of videogames, so that should get some recognition I think. But as a shooter, it's below average."


About bugs and control:

"jaheira" again: "It's not buggy. One incident of getting stuck on the scenery is the only problem I've had in 11 hours."





"jti": "I'm playing the game with keyboard+mouse and am having no trouble at all. Nothing to complane [sic] about them."


And as a summary, a guy called Wulf summarizes my opinion about the general reception for this game. Just go and read it.

miércoles, 9 de diciembre de 2009

Back from the cold (for a day!)

Hi SuperViv!

Here I am, trapped in a remote (and rainy!) part of Spain with no internet connection (I had to do a long walk to find a place to type this) and with no games at all. I had my laptop with me for a few days, but then I sent it away to see if I can get it fixed before I return to Germany on January.

But before I keep going, I'll reply to your posts. I know you are a staunch supporter of the Gothic games. So I bought them (twice, actually: in English and in Spanish), but I still haven't had the time to play them. I got them from one of your fellow German translators at the office, who was nice enough to give me a CD with the latest patch for Gothic 3.

Mass Effect is a great game, but it was tough on my crappy laptop, so I could only play for a few hours. I've seen some Alpha Protocol videos and it looks like they rip off that dialogue style and the action-RPG approach. Now the game has been delayed and I wonder if it was a good idea to pre-purchase it on Steam. But I still trust it to be good. I trust Obsidian, even if they took a lot of heat because their KOTOR II was released unfinished. They have a lot of history, and some really talented people worked on this game. That was a misstep, but their other games are very, very good.

But you know how this goes. You make a bad game, you are in trouble. And in these times, you make a really bad game, you are finished. You release an unplayable game like Lair, and you are whistlying your way to bankruptcy. You ship a really promising but obviously previous-gen game like Haze, you are done (Free Radical was absorbed by Crytek). You ship blander-than-bland dreck like Terminator: Salvation, you go under (that's too bad, because Grin had actually really talented people...). And now we have a new (deserving, I think) victim: Pandemic Studios. The creators of the awfully bland, unplayable (in a Just Cause way) Mercenaries 2 just released their final game, The Saboteur, which predictably is... not very good. At least it looks like it's just a mediocre GTA clone, not a complete mess like their previous game. And I love any game that has some naked chicks just for the sake of it, like The Godfather 2 or Conan, but I will wait until I can get it for 10€ or less.

And this leads to one of my own pet peeves... What's the matter with Rebellion? They keep pumping out very bad games, and they never stop. Yes, they had a hit with the first Aliens vs Predator, but after that, their FPS pedigree is dubious at best. Dredd vs Death was loathsome, and their recent Shellshock 2, which I would like to mention some day in one of my "pest patrol" articles along with other disasters like Damnation and Velvet Assassin, was one of the worst games released last year (only utter crap like LSL Box Office Bust was worse). Their latest "jewel" is Rogue Warrior, a should-be-released-as-budget title which is definitely bad. What is going on here? Why are they still releasing games?

I still can't believe SEGA cancelled the Obsidian-made Aliens RPG at the same time they announced a new, obviously quick'n'cheap Rebellion Aliens vs Predator title. A lot of nostalgic fans are drooling over the low-framerate teasers, but the fact is they look cheap and shoddy. For me, SEGA made the videogame equivalent to Fox shutting down a Ridley Scott or James Cameron Alien movie while greenlighting a new Paul W.S. Anderson AvP sequel.

Oh... I've spent too much time on this, and I couldn't say anything about my "survival gaming" practices. Maybe some other day! (Hopefully...)

See you soon,
- Danda

martes, 17 de noviembre de 2009

The Pandora Directive and Mass Effect

Hello Danda and JR,

So CCG lasts on my shoulders now? Oh, the pressure!

Well, let me first of all say thanks for the gift certificates for gog.com you gave me. I had never heard of that site before, but it worked very well. I already downloaded The Pandora Directive and I was impressed how well it worked on my super-fast PC, even though it's 13 years old! (I've tried to play old Abandonware before, and sometimes I couldn't even make it work, despite DOSbox). Anyway, I didn't get to install the other game yet, but I will do that soon and report back to you.

So, I played about an hour of The Pandora Directive so far, and of course the visuals are very outdated. Also, the display is rather cluttered (see Mobygames for a screenshot) and I don't think the possibility/necessity to freely move the character around by pressing the spacebar and then moving the mouse makes the game better, even though I'm sure it was impressive back when it was released. However, Tex Murphy is a cool antihero and I find he's likeable enough that I wasn't even bothered by the 10-15 minutes of introduction before the game starts, in which we basically just saw Tex drink and chat. I like that they used real actors for the game (Kevin McCarthy even!), and again I have to wonder why nobody does that anymore, especially considering that it would likely look so much better these days. So the story is interesting and I'm curious to find out what will happen next!

In other news, I got to try out Mass Effect a few days ago and was quite impressed with it - especially with the way they handle dialog in the game.

Mass Effect Dialog

First of all, the dialog option gives you the basic idea of how you want to react or what you want to say, but when the dialog that is actually spoken, it is very natural. It's well-written dialog, too. Also - and this I find particularly ingenious - you can already choose the next dialog option while the characters are still talking. This way, the dialog flows together more naturally and it makes the game a lot more immersive.

Also in Mass Effect, I like the fact that you can choose to be male or female, which they mostly solved by just giving your character the same last name in both cases, so they can always address him or her as "Shepard". I find that to be a very good solution.

So you see, there are a lot of good games to be played, and sometimes I wish I had the time to be a real core gamer for a while!

Greetings to Spain from rainy Germany,
-- SuperViv

sábado, 7 de noviembre de 2009

The Age of RPGing

Hi SuperViv!

Yes, I also played the LSL games before I was mature enough to "understand" them. Anyway, most of the innuendo and double-entendres were butchered in the Spanish translations, so anyway...

Well, I have a huge problem. As you may well know, I'm a modest man living in a modest apartment... of one room. I can't just "send" the kid to sleep, because if he sleeps, I must sleep. Also, my current setup to play console games demands me to darken the room and project a HUGE image in my wall. So if I play, everybody in the room "plays" with me. I can't just turn the screen away so I'm the only one who can see it.

Also, I don't believe that playing action games turns your kids into criminals, but it's also true that it's not a good idea to show God of War and X-Men Origins: Wolverine levels of violence to small children (I'm not linking any videos, so just imagine a bunch of people getting torn apart in many imaginative ways). I was really scared by violence when I was a kid. Now I don't really pay much attention to it, so I can play those games and find it just mildly amusing. "Nice, another decapitation." So OK, I'll let my son play Manhunt when he's 14 years old if he wants to, but not now.

Uwe Boll is a nice guy. And he's made a few decent movies. But in others, he shows no compassion or humanity to his characters. That's probably his main flaw as a filmmaker: he doesn't care about what happens to the characters, so the viewers aren't supposed to care, either, and they lose interest. But some of his movies look great, anyway. Paco Fox is probably right when he says that Boll is much better as a producer than as a director.

I bought the tinbox edition PC version of Far Cry 2 last year, but then I sold it to somebody else when I learned about its f***ed-up DRM ("5 machine activation limit"), and then I bought it again for PS3 with a promotional code to get some extra missions because I really wanted to play it, and then I sold it again when I learned about the glitch that destroyed your save games in a bad moment, and then I bought it a third time when the collector edition got really cheap... The thing is, I'haven't played it yet, but the consensus about this one seems to be that it's really engaging at first, but then you realize how superficial it is. It tries hard to be RPG-ish, but then it's just a regular FPS in disguise.

But now we have lots of true RPGs coming. Dragon Age: Origins has just been released. I was naive enough to buy the "Deluxe Edition" release on Steam, but now I feel really ripped-off, because all those "exclusive pre-order items" that were promised are NOT in the game. I mean, you can't just download them from Steam. I paid $15 extra to have the right to register in EA's site and in Rockstar Social Cl... I mean, Bioware Social Network and redeem my pre-order CD-key there to gain access to those items. Does it sound unnecessarily complicated? It's because that's exactly what it is. I demanded a refund, but of course Steam doesn't issue refunds.

Also, Mass Effect 2 will be released on January. But I'm still not done with the first one! And now that I'm becoming a father, it will be much worse. The RPG genre is the worst enemy of "casualness". I guess very soon I won't even be a casual core gamer. I may become just "casual", and maybe not even much of a gamer. That would be pretty sad. But sometimes you have to choose: your games or your family. I'll try to choose... both. If it's possible.

By the way, I think it's just fair to warn you right now that at any moment after next week I may stop writing on this blog for a few weeks, as I won't have an internet connection when I go to Spain to join my wife. Oh, well. We don't have many readers yet anyway, so it's not really much of a problem.

Have a nice rest of the weekend!
- Danda